;-------------- Generated by Fighter Factory -------------

;--------------------- Variable List ----------------------

; Var(0) - StateDef 1145, 2010, 3000, 9741, -3
; Var(1) - StateDef 5300, 180, 8600, -2
; Var(2) - StateDef 155, 5350, 5351, 8600, -2
; Var(3) - StateDef 5000, 5010, 5020, 5030
; Var(4) - StateDef 40, 8600
; Var(5) - StateDef 8600
; Var(6) - StateDef 8600
; Var(7) - StateDef 8600, -2
; Var(8) - StateDef -2
; Var(9) - StateDef -2
; Var(10) - StateDef -2
; Var(11) - StateDef -2
; Var(13) - StateDef -2
; Var(14) - StateDef -2
; Var(15) - StateDef -2
; Var(17) - StateDef 8600
; Var(18) - StateDef -2
; Var(20) - StateDef -2
; Var(21) - StateDef 10020
; Var(25) - Camo On/off
; Var(26) - Camo meter
; Var(30) - Air Spam ctrl
; Var(55) - StateDef 3020
; Var(59) - StateDef 9741

;--------------------- Float Variable List ----------------------

; fVar(1) - StateDef -2
; fVar(5) - StateDef -3













; Rollin', rollin' rollin......
[Statedef 5999]
type = S
movetype = I
physics = N
anim = 900
velset = 0,0
facep2 = 1
ctrl = 0

[State 680, PosSet]
type = PosSet
trigger1 = time = 0
y = 0

[State 680, VelSet]
type = VelSet
trigger1 = AnimElem = 1
x = ifelse(var(8) = 1,3,ifelse(var(8) = 2,7.5,10))

[State 680, NotHitBy]
type = NotHitBy
trigger1 = 1
time = 1
value = SCA, AA, AP

[State 680, NotHitBy]
type = NotHitBy
trigger1 = 1
time = 11
value = SCA, AT

[State 680, ChangeState]
type = ChangeState
trigger1 = Time = ifelse(var(8) = 1,10,ifelse(var(8) = 2,18,25))
value = 0
ctrl = 1






