[SceneDef]
spr = mshlogo.sff
startscene = 0

[Scene 0]
clearcolor = 0,0,0
fadein.time = 0
fadeout.time = 0
bg.name = Scene0bg
end.time = 1

[Scene0bgDef]

[Scene0bg mshlogo]
type = normal
spriteno = 1,0