;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; Meirin cmd File.
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; AI
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "CPU1"
Command = U, U, D ,D, B, F, B, F, a, b
Time    = 100

[Command]
Name    = "CPU2"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU3"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU4"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU5"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU6"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU7"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU8"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU9"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU10"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU11"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU12"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU13"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU14"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU15"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU16"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU17"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU18"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU19"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU20"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU21"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU22"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU23"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU24"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU25"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU26"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU27"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU28"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU29"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU30"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU31"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU32"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU33"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU34"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU35"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU36"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU37"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU38"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU39"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU40"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU41"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU42"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU43"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU44"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU45"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU46"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU47"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU48"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU49"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU50"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU51"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU52"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU53"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU54"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU55"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU56"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU57"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU58"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU59"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1

[Command]
Name    = "CPU60"
Command = D, F, B ,U, DB, DF, UB, UF, a ,b, c, x, y, z
Time    = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僗儁儖僇乕僪
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "僗儁儖巊梡"
Command = ~D, DF, F, z
Time    = 15

[Command]
Name    = "僗儁儖巊梡 擉"
Command = ~D, DB, B, z
Time    = 15
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 昁嶦僗儁儖
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "旘嵤隳廟"
Command = ~D, DF, F, x
Time    = 15

[Command]
Name    = "僈僢僣"
Command = ~D, DB, B, x
Time    = 15

[Command]
Name    = "忋奀壺恖"
Command = ~F, D, B, F, x
Time    = 20

[Command]
Name    = "忋奀壺恖 僩僪儊"
Command = ~F, D, B, F, c
Time    = 20
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 昁嶦媄
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "梿岝曕 A"
Command = ~D, DF, F, a
Time    = 15

[Command]
Name    = "梿岝曕 B"
Command = ~D, DF, F, b
Time    = 15

[Command]
Name    = "峠朇 A"
Command = ~F, D, DF, a
Time    = 15

[Command]
Name    = "峠朇 B"
Command = ~F, D, DF, b
Time    = 15

[Command]
Name    = "墿恔媟 A"
Command = ~D, DB, B, a
Time    = 15

[Command]
Name    = "墿恔媟 B"
Command = ~D, DB, B, b
Time    = 15

[Command]
Name    = "崀壺廟 A"
Command = ~B, D, DB, a
Time    = 15

[Command]
Name    = "崀壺廟 B"
Command = ~B, D, DB, b
Time    = 15
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僔僗僥儉
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "崅懍僕儍儞僾"
Command = ~D, $U

[Command]
Name    = "僋儔僢僔儏峌寕 A"
Command = ~D, D, a

[Command]
Name    = "僋儔僢僔儏峌寕 B"
Command = ~D, D, b

[Command]
Name    = "楈寕"
Command = ~D, D, c

[Command]
Name    = "僇乕僪愰尵"
Command = ~D, D, z
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 楢懕擖椡
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "FF"
Command = F, F
Time    = 10

[Command]
Name    = "BB"
Command = B, B
Time    = 10
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 摨帪墴偟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "recovery"
Command = x+y
Time    = 1

[Command]
Name    = "recovery"
Command = x+a
Time    = 1

[Command]
Name    = "recovery"
Command = x+b
Time    = 1

[Command]
Name    = "recovery"
Command = y+a
Time    = 1

[Command]
Name    = "recovery"
Command = y+b
Time    = 1

[Command]
Name    = "recovery"
Command = a+b
Time    = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 曽岦僉乕仌儃僞儞
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "down_a"
Command = /$D,a
Time    = 1

[Command]
Name    = "down_b"
Command = /$D,b
Time    = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 扨墴偟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "a"
Command = a
Time    = 1

[Command]
Name    = "b"
Command = b
Time    = 1

[Command]
Name    = "c"
Command = c
Time    = 1

[Command]
Name    = "x"
Command = x
Time    = 1

[Command]
Name    = "y"
Command = y
Time    = 1

[Command]
Name    = "z"
Command = z
Time    = 1

[Command]
Name    = "start"
Command = s
Time    = 1

[Command]
Name    = "up"
Command = U
Time    = 1

[Command]
Name    = "fwd"
Command = F
Time    = 1

[Command]
Name    = "back"
Command = B
Time    = 1

[Command]
Name    = "down"
Command = D
Time    = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墴偟偭傁側偟                                       
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Command]
Name    = "holdfwd"
Command = /$F
Time    = 1

[Command]
Name    = "holdback"
Command = /$B
Time    = 1

[Command]
Name    = "holdup"
Command = /$U
Time    = 1

[Command]
Name    = "holddown"
Command = /$D
Time    = 1

[Command]
Name    = "holdx"
Command = /$x
Time    = 1

[Command]
Name    = "holdy"
Command = /$y
Time    = 1

[Command]
Name    = "holdz"
Command = /$z
Time    = 1

[Command]
Name    = "holda"
Command = /$a
Time    = 1

[Command]
Name    = "holdb"
Command = /$b
Time    = 1

[Command]
Name    = "holdc"
Command = /$c
Time    = 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[Statedef -1]
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 摿庩
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = Null;ChangeState
Value      = 0
TriggerAll = Var(59) = 0
TriggerAll = Command = "y"
TriggerAll = StateType != A && LifeMax = Life && PowerMax = Power
Trigger1   = Ctrl
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僗儁儖僇乕僪
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嵤晞乽嵤岝晽楅乿丒嬌嵤乽嵤岝棎晳乿
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3000
TriggerAll = Command = "僗儁儖巊梡"
TriggerAll = Power >= 1000 && Var(5) = 1
TriggerAll = Var(51) = 1 && Var(53) = 0 || Var(52) = 1 && Var(53) = 1
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 100 && Time <= 2
Trigger3   = (StateNo = [200,499]) && (MoveContact)
Trigger4   = (StateNo = 230) && (Time >= 15)
Trigger5   = (StateNo = 240) && (Time >= 18)
Trigger6   = (StateNo = 250) && (Time >= 23)
Trigger7   = (StateNo = 430) && (Time >= 28)
Trigger8   = (StateNo = 450) && (Time >= 33)
Trigger9   = (StateNo = [500,530]) && (MoveContact)
Trigger10  = (StateNo = [700,710]) && (MoveContact)
Trigger11  = (StateNo = [1000,1090]) && (MoveContact)

[State -1]
Type       = ChangeState
Value      = 3000
TriggerAll = Command = "僗儁儖巊梡"
TriggerAll = Power >= 1000 && Var(5) = 1
TriggerAll = Var(51) = 1 && Var(53) = 0 || Var(52) = 1 && Var(53) = 1
TriggerAll = FVar(4) >= 0.00001
Trigger1   = (StateNo = 215) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 岝晞乽壺岝嬍乿丒嬌岝乽壺尩柧惎乿
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3010
TriggerAll = Command = "僗儁儖巊梡"
TriggerAll = Power >= 1000 && Var(5) = 1
TriggerAll = Var(51) = 2 && Var(53) = 0 || Var(52) = 2 && Var(53) = 1
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 100 && Time <= 2
Trigger3   = (StateNo = [200,499]) && (MoveContact)
Trigger4   = (StateNo = 230) && (Time >= 15)
Trigger5   = (StateNo = 240) && (Time >= 18)
Trigger6   = (StateNo = 250) && (Time >= 23)
Trigger7   = (StateNo = 430) && (Time >= 28)
Trigger8   = (StateNo = 450) && (Time >= 33)
Trigger9   = (StateNo = [500,530]) && (MoveContact)
Trigger10  = (StateNo = [700,710]) && (MoveContact)
Trigger11  = (StateNo = [1000,1090]) && (MoveContact)


[State -1]
Type       = ChangeState
Value      = 3010
TriggerAll = Command = "僗儁儖巊梡"
TriggerAll = Power >= 1000 && Var(5) = 1
TriggerAll = Var(51) = 2 && Var(53) = 0 || Var(52) = 2 && Var(53) = 1
TriggerAll = FVar(4) >= 0.00001
Trigger1   = (StateNo = 215) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 壺晞乽攋嶳朇乿丒嶰壺乽曵嶳嵤嬌朇乿
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3020
TriggerAll = Command = "僗儁儖巊梡"
TriggerAll = Power >= 1000 && Var(5) = 1
TriggerAll = Var(51) = 3 && Var(53) = 0 || Var(52) = 3 && Var(53) = 1
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 100 && Time <= 2
Trigger3   = (StateNo = [200,499]) && (MoveContact)
Trigger4   = (StateNo = 230) && (Time >= 15)
Trigger5   = (StateNo = 240) && (Time >= 18)
Trigger6   = (StateNo = 250) && (Time >= 23)
Trigger7   = (StateNo = 430) && (Time >= 28)
Trigger8   = (StateNo = 450) && (Time >= 33)
Trigger9   = (StateNo = [500,530]) && (MoveContact)
Trigger10  = (StateNo = [700,710]) && (MoveContact)
Trigger11  = (StateNo = [1000,1090]) && (MoveContact)

[State -1]
Type       = ChangeState
Value      = 3020
TriggerAll = Command = "僗儁儖巊梡"
TriggerAll = Power >= 1000 && Var(5) = 1
TriggerAll = Var(51) = 3 && Var(53) = 0 || Var(52) = 3 && Var(53) = 1
TriggerAll = FVar(4) >= 0.00001
Trigger1   = (StateNo = 215) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嵤旘乽旘嵤隳廟乿
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3200
TriggerAll = Command = "旘嵤隳廟"
TriggerAll = Power >= 1000
TriggerAll = Var(59) = 0
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 100 && Time <= 2
Trigger3   = (StateNo = [200,499]) && (MoveContact)
Trigger4   = (StateNo = 230) && (Time >= 15)
Trigger5   = (StateNo = 240) && (Time >= 18)
Trigger6   = (StateNo = 250) && (Time >= 23)
Trigger7   = (StateNo = 430) && (Time >= 28)
Trigger8   = (StateNo = 450) && (Time >= 33)
Trigger9   = (StateNo = [500,530]) && (MoveContact)
Trigger10  = (StateNo = [700,710]) && (MoveContact)
Trigger11  = (StateNo = [1000,1090]) && (MoveContact)

[State -1]
Type       = ChangeState
Value      = 3200
TriggerAll = Command = "旘嵤隳廟"
TriggerAll = Power >= 1000
TriggerAll = FVar(4) >= 0.00001
Trigger1   = (StateNo = 215) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 摤婥乽忋奀壺恖乿
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3220
TriggerAll = Command = "忋奀壺恖"
TriggerAll = Power >= 2000 && Var(40) >= 1
TriggerAll = Var(59) = 0
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 100 && Time <= 2
Trigger3   = (StateNo = [200,499]) && (MoveContact)
Trigger4   = (StateNo = 230) && (Time >= 15)
Trigger5   = (StateNo = 240) && (Time >= 18)
Trigger6   = (StateNo = 250) && (Time >= 23)
Trigger7   = (StateNo = 430) && (Time >= 28)
Trigger8   = (StateNo = 450) && (Time >= 33)
Trigger9   = (StateNo = [500,530]) && (MoveContact)
Trigger10  = (StateNo = [700,710]) && (MoveContact)
Trigger11  = (StateNo = [1000,1090]) && (MoveContact)

[State -1]
Type       = ChangeState
Value      = 3220
TriggerAll = Command = "忋奀壺恖"
TriggerAll = Power >= 2000 && Var(40) >= 1
TriggerAll = FVar(4) >= 0.00001
Trigger1   = (StateNo = 215) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僈僢僣!!
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 3210
TriggerAll = Command = "僈僢僣"
TriggerAll = Power >= 1000
TriggerAll = Var(59) = 0
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 100 && Time <= 2
Trigger3   = (StateNo = [200,499]) && (MoveContact)
Trigger4   = (StateNo = 230) && (Time >= 15)
Trigger5   = (StateNo = 240) && (Time >= 18)
Trigger6   = (StateNo = 250) && (Time >= 23)
Trigger7   = (StateNo = 430) && (Time >= 28)
Trigger8   = (StateNo = 450) && (Time >= 33)
Trigger9   = (StateNo = [500,530]) && (MoveContact)
Trigger10  = (StateNo = [700,710]) && (MoveContact)
Trigger11  = (StateNo = [1000,1090]) && (MoveContact)

[State -1]
Type       = ChangeState
Value      = 3210
TriggerAll = Command = "僈僢僣"
TriggerAll = Power >= 1000
TriggerAll = FVar(4) >= 0.00001
Trigger1   = (StateNo = 215) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 昁嶦媄
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 崀壺廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1030
TriggerAll = Command = "崀壺廟 A" || Command = "崀壺廟 B"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 200 && MoveContact
Trigger3   = StateNo = 205 && MoveContact
Trigger4   = StateNo = 210 && MoveContact
Trigger5   = StateNo = 215 && MoveContact
Trigger6   = StateNo = 220 && MoveContact
Trigger7   = (StateNo = 230) && (Time >= 15)
Trigger8   = (StateNo = 240) && (Time >= 18)
Trigger9   = (StateNo = 250) && (Time >= 23)
Trigger10  = StateNo = 400 && MoveContact
Trigger11  = StateNo = 410 && MoveContact
Trigger12  = (StateNo = 430) && (Time >= 28)
Trigger13  = (StateNo = 450) && (Time >= 33)
Trigger14  = (StateNo = 520) && (MoveContact)

[State -1]
Type       = ChangeState
Value      = 1030
TriggerAll = Command = "崀壺廟 A" || Command = "崀壺廟 B"
TriggerAll = FVar(4) >= 0.00001
Trigger1   = (StateNo = 215) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 峠朇
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1010
TriggerAll = Command = "峠朇 A" || Command = "峠朇 B"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 200 && MoveContact
Trigger3   = StateNo = 205 && MoveContact
Trigger4   = StateNo = 210 && MoveContact
Trigger5   = StateNo = 215 && MoveContact
Trigger6   = StateNo = 220 && MoveContact
Trigger7   = (StateNo = 230) && (Time >= 15)
Trigger8   = (StateNo = 240) && (Time >= 18)
Trigger9   = (StateNo = 250) && (Time >= 23)
Trigger10  = StateNo = 400 && MoveContact
Trigger11  = StateNo = 410 && MoveContact
Trigger12  = (StateNo = 430) && (Time >= 28)
Trigger13  = (StateNo = 450) && (Time >= 33)
Trigger14  = (StateNo = 520) && (MoveContact)

[State -1]
Type       = ChangeState
Value      = 1010
TriggerAll = Command = "峠朇 A" || Command = "峠朇 B"
TriggerAll = FVar(4) >= 0.00001
Trigger1   = (StateNo = 215) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 梿岝曕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1000
TriggerAll = Command = "梿岝曕 A" || Command = "梿岝曕 B"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 200 && MoveContact
Trigger3   = StateNo = 205 && MoveContact
Trigger4   = StateNo = 210 && MoveContact
Trigger5   = StateNo = 215 && MoveContact
Trigger6   = StateNo = 220 && MoveContact
Trigger7   = (StateNo = 230) && (Time >= 15)
Trigger8   = (StateNo = 240) && (Time >= 18)
Trigger9   = (StateNo = 250) && (Time >= 23)
Trigger10  = StateNo = 400 && MoveContact
Trigger11  = StateNo = 410 && MoveContact
Trigger12  = (StateNo = 430) && (Time >= 28)
Trigger13  = (StateNo = 450) && (Time >= 33)
Trigger14  = (StateNo = 520) && (MoveContact)

[State -1]
Type       = ChangeState
Value      = 1000
TriggerAll = Command = "梿岝曕 A" || Command = "梿岝曕 B"
TriggerAll = FVar(4) >= 0.00001
Trigger1   = (StateNo = 215) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墿恔媟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 1020
TriggerAll = Command = "墿恔媟 A" || Command = "墿恔媟 B"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = StateNo = 200 && MoveContact
Trigger3   = StateNo = 205 && MoveContact
Trigger4   = StateNo = 210 && MoveContact
Trigger5   = StateNo = 215 && MoveContact
Trigger6   = StateNo = 220 && MoveContact
Trigger7   = (StateNo = 230) && (Time >= 15)
Trigger8   = (StateNo = 240) && (Time >= 18)
Trigger9   = (StateNo = 250) && (Time >= 23)
Trigger10  = StateNo = 400 && MoveContact
Trigger11  = StateNo = 410 && MoveContact
Trigger12  = (StateNo = 430) && (Time >= 28)
Trigger13  = (StateNo = 450) && (Time >= 33)
Trigger14  = (StateNo = 520) && (MoveContact)

[State -1]
Type       = ChangeState
Value      = 1020
TriggerAll = Command = "墿恔媟 A" || Command = "墿恔媟 B"
TriggerAll = FVar(4) >= 0.00001
Trigger1   = (StateNo = 215) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僔僗僥儉娭楢
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 崅懍僕儍儞僾
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 40
TriggerAll = Command = "崅懍僕儍儞僾" || Command = "holdz" && Command = "holdup"
TriggerAll = StateType != A
Trigger1   = Ctrl
Trigger2   = (StateNo = 230) && (Time >= 15)
Trigger3   = (StateNo = 240) && (Time >= 18)
Trigger4   = (StateNo = 250) && (Time >= 23)
Trigger5   = (StateNo = 430) && (Time >= 28)
Trigger6   = (StateNo = 450) && (Time >= 33)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僇乕僪愰尵
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 900
TriggerAll = Command = "僇乕僪愰尵" && Power >= 1000 && Var(59) = 0
TriggerAll = StateType != A && Var(5) = 0
Trigger1   = Ctrl
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻拞僟僢僔儏
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 102
TriggerAll = Command = "FF" || Command = "holdz" && Command = "holdfwd"
TriggerAll = Var(3) <= 1 && Var(2) = 0
TriggerAll = StateType = A && Pos Y <= -30
Trigger1   = Ctrl
Trigger2   = StateNo = 102 && AnimElem = 4, >= 1
Trigger3   = StateNo = 107 && AnimElem = 2, >= 1
Trigger4   = (StateNo = 440) && (Time >= 34)
Trigger5   = (StateNo = 630) && (Time >= 15)
Trigger6   = (StateNo = 640) && (Time >= 21)
Trigger7   = (StateNo = 650) && (Time >= 23)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僟僢僔儏
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 100
TriggerAll = Command = "FF" || Command = "holdz" && Command = "holdfwd"
TriggerAll = StateType != A
Trigger1   = Ctrl && StateNo != 101 && StateNo != 10
Trigger2   = StateNo = 10 && Time >= 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻拞屻僟僢僔儏
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 107
TriggerAll = Command = "BB" || Command = "holdz" && Command = "holdback"
TriggerAll = Var(3) <= 1 && Var(2) = 0
TriggerAll = StateType = A && Pos Y <= -30
Trigger1   = Ctrl
Trigger2   = StateNo = 102 && AnimElem = 4, >= 1
Trigger3   = StateNo = 107 && AnimElem = 2, >= 1
Trigger4   = (StateNo = 440) && (Time >= 34)
Trigger5   = (StateNo = 630) && (Time >= 15)
Trigger6   = (StateNo = 640) && (Time >= 21)
Trigger7   = (StateNo = 650) && (Time >= 23)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 屻戅僟僢僔儏
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 105
TriggerAll = Command = "BB" || Command = "holdz" && Command = "holdback"
Trigger1   = StateType != A
Trigger1   = Ctrl
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 楢娐寕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 220
TriggerAll = Command = "a"
TriggerAll = StateType != A
Trigger1   = StateNo = 200 && MoveContact && Var(10) >= 2

[State -1]
Type       = ChangeState
Value      = 220
TriggerAll = Command = "b"
TriggerAll = StateType != A
Trigger1   = StateNo = 220 && MoveContact && Var(10) = 3
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 摿庩媄
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 仺  対 (柤徧晄柧)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 205
TriggerAll = Command = "a" && Command = "holdfwd"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X <= 130
Trigger2   = Ctrl && FVar(4) <= 0
Trigger3   = StateNo = 200 && MoveContact && Var(10) <= 2
Trigger4   = StateNo = 210 && MoveContact && Var(10) <= 1
Trigger5   = StateNo = 400 && MoveContact
Trigger6   = StateNo = 410 && MoveContact

[State -1]
Type       = ChangeState
Value      = 205
TriggerAll = Command = "a"
TriggerAll = StateType != A
Trigger1   = StateNo = 220 && MoveContact && Var(10) = 3
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 仺  廟 (柤徧晄柧)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 215
TriggerAll = Command = "b" && Command = "holdfwd"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X <= 180
Trigger2   = Ctrl && FVar(4) <= 0
Trigger3   = StateNo = 200 && MoveContact && Var(10) <= 2
Trigger4   = StateNo = 210 && MoveContact && Var(10) <= 1
Trigger5   = StateNo = 400 && MoveContact
Trigger6   = StateNo = 410 && MoveContact

[State -1]
Type       = ChangeState
Value      = 215
TriggerAll = Command = "b"
TriggerAll = StateType != A
Trigger1   = StateNo = 200 && MoveContact && Var(10) >= 2
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僋儔僢僔儏峌寕  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 700
TriggerAll = Command = "僋儔僢僔儏峌寕 A"
TriggerAll = StateType != A
Trigger1   = Ctrl
Trigger2   = StateNo = 200 && MoveContact && Var(10) <= 2
Trigger3   = StateNo = 205 && MoveContact && !Var(10) >= 3
Trigger4   = StateNo = 210 && MoveContact && Var(10) <= 1
Trigger5   = StateNo = 400 && MoveContact
Trigger6   = StateNo = 410 && MoveContact

[State -1]
Type       = ChangeState
Value      = 700
TriggerAll = Command = "僋儔僢僔儏峌寕 A"
Trigger1   = (StateNo = 215) && (MoveContact) && (Var(10) <= 2)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僋儔僢僔儏峌寕  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 710
TriggerAll = Command = "僋儔僢僔儏峌寕 B"
TriggerAll = StateType != A
Trigger1   = Ctrl
Trigger2   = StateNo = 200 && MoveContact && Var(10) <= 2
Trigger3   = StateNo = 205 && MoveContact && !Var(10) >= 3
Trigger4   = StateNo = 210 && MoveContact && Var(10) <= 1
Trigger5   = StateNo = 400 && MoveContact
Trigger6   = StateNo = 410 && MoveContact

[State -1]
Type       = ChangeState
Value      = 710
TriggerAll = Command = "僋儔僢僔儏峌寕 B"
Trigger1   = (StateNo = 215) && (MoveContact) && (Var(10) <= 2)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 楈寕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 750
TriggerAll = Command = "楈寕"
TriggerAll = StateType != A && Var(8) >= 1
Trigger1   = Ctrl
Trigger2   = StateNo = [150,159]
Trigger3   = (StateNo = [200,499]) && (MoveContact)
Trigger4   = (StateNo = [500,530]) && (MoveContact)
Trigger5   = (StateNo = [700,710]) && (MoveContact)
Trigger6   = (StateNo = [1000,1090]) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僟僢僔儏  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 500
TriggerAll = Command = "a" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = StateNo = 100
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僟僢僔儏  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 510
TriggerAll = Command = "b" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = StateNo = 100
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僟僢僔儏  伀対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 520
TriggerAll = Command = "a" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = StateNo = 100
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 僟僢僔儏  伀廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 530
TriggerAll = Command = "b" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = StateNo = 100
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 捠忢媄
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 棫偪  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 200
TriggerAll = Command = "a" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X < 150
Trigger2   = Ctrl && FVar(4) <= 0 && StateNo != 101
Trigger3   = StateNo = 200 && MoveContact
Trigger4   = StateNo = 400 && MoveContact
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 棫偪  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 210
TriggerAll = Command = "b" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X < 100
Trigger2   = Ctrl && FVar(4) <= 0 && StateNo != 101
Trigger3   = StateNo = 200 && MoveContact && Var(10) <= 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墦棫偪  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 230
TriggerAll = Command = "a" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X >= 150

[State -1]
Type       = ChangeState
Value      = 230
TriggerAll = Var(59) = 0
TriggerAll = Command = "x" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && StateNo != 101
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墦棫偪  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 240
TriggerAll = Command = "b" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X >= 100

[State -1]
Type       = ChangeState
Value      = 240
TriggerAll = Var(59) = 0
TriggerAll = Command = "y" && Command != "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && StateNo != 101
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 棫偪  幩寕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 250
TriggerAll = Var(11) != 1
TriggerAll = Command = "c" && Command != "holddown"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = (StateNo = [200,499]) && (MoveContact)

[State -1]
Type       = ChangeState
Value      = 250
TriggerAll = Var(11) != 1
TriggerAll = Command = "c" && Command != "holddown"
TriggerAll = FVar(4) >= 0.00001
Trigger1   = (StateNo = 215) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 偟傖偑傒  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 400
TriggerAll = Command = "a" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X < 170
Trigger2   = Ctrl && FVar(4) <= 0 && StateNo != 101
Trigger3   = StateNo = 200 && MoveContact && Var(10) <= 1
Trigger4   = StateNo = 400 && MoveContact && Var(10) <= 1
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 偟傖偑傒  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 410
TriggerAll = Command = "b" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X < 100
Trigger2   = Ctrl && FVar(4) <= 0 && StateNo != 101
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墦偟傖偑傒  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 430
TriggerAll = Command = "a" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X >= 170

[State -1]
Type       = ChangeState
Value      = 430
TriggerAll = Var(59) = 0
TriggerAll = Command = "x" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && StateNo != 101
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墦偟傖偑傒  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 440
TriggerAll = Command = "b" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X >= 100

[State -1]
Type       = ChangeState
Value      = 440
TriggerAll = Var(59) = 0
TriggerAll = Command = "y" && Command = "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && StateNo != 101
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 偟傖偑傒  幩寕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 450
TriggerAll = Var(11) != 1
TriggerAll = Command = "c" && Command = "holddown"
TriggerAll = StateType != A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = (StateNo = [200,499]) && (MoveContact)

[State -1]
Type       = ChangeState
Value      = 450
TriggerAll = Var(11) != 1
TriggerAll = Command = "c" && Command = "holddown"
TriggerAll = FVar(4) >= 0.00001
Trigger1   = (StateNo = 215) && (MoveContact)
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻拞  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 600
TriggerAll = Command = "a"
TriggerAll = StateType = A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X < 160
Trigger2   = Ctrl && FVar(4) <= 0
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻拞  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 610
TriggerAll = Command = "b"
TriggerAll = StateType = A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X < 160
Trigger2   = Ctrl && FVar(4) <= 0
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墦嬻拞  対
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 630
TriggerAll = Command = "a"
TriggerAll = StateType = A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X >= 160

[State -1]
Type       = ChangeState
Value      = 630
TriggerAll = Var(59) = 0
TriggerAll = Command = "x"
TriggerAll = StateType = A
Trigger1   = Ctrl && FVar(4) >= 0.00001
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 墦嬻拞  廟
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 640
TriggerAll = Command = "b"
TriggerAll = StateType = A
Trigger1   = Ctrl && FVar(4) >= 0.00001 && P2BodyDist X >= 160

[State -1]
Type       = ChangeState
Value      = 640
TriggerAll = Var(59) = 0
TriggerAll = Command = "y"
TriggerAll = StateType = A
Trigger1   = Ctrl && FVar(4) >= 0.00001
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
; 嬻拞  幩寕
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
[State -1]
Type       = ChangeState
Value      = 650
TriggerAll = Command = "c"
TriggerAll = StateType = A && FVar(4) >= 0.00001
Trigger1   = Ctrl
Trigger2   = (StateNo = [600,699]) && (MoveContact)