;---------------------------------------------------------------------------
;Dream Warriors Snake
[Statedef 3030]
type = S
movetype= A
physics = S
poweradd= -1500
ctrl = 0
velset = 0,0
anim = 3030

[State 3030, shake 1]
type = EnvShake
trigger1 = AnimElem = 6
time = 46

[State 3030, shake 2]
type = EnvShake
trigger1 = AnimElem = 61
time = 80

[State 3030, Shake In]
type = PlaySnd
trigger1 = AnimElem = 6
value = 0 ,13

[State 3030, Shake Out]
type = PlaySnd
trigger1 = AnimElem = 61
value = 0 ,13

[State 3030, Coming Up]
type = PlaySnd
trigger1 = AnimElem = 3
value = 0 ,11

[State 3030, Going Down]
type = PlaySnd
trigger1 = AnimElem = 40
value = 0 ,11

[State 300,1]
type = AfterImage
trigger1 = time = 0
time = 40
TimeGap  = 1
FrameGap = 4
length = 50
palcolor = 256
paladd = 10,10,25
palinvertall = 0
palcontrast = 120,120,120
palpostbright = 0,0,0
palmul = .65,.65,.75
palbright = 100,100,100  
trans = add1

[State 3000, pause]
type = SuperPause
trigger1 = time = 0
;movetime = 50
pos= 0,-60
sound = 20, 0
;time = 50

[State 230, 1]
type = posadd
trigger1 = AnimElem = 7
trigger2 = AnimElem = 9
trigger3 = AnimElem = 12
trigger4 = AnimElem = 14
trigger5 = AnimElem = 18
trigger6 = AnimElem = 20
trigger7 = AnimElem = 22
x= 1

;[State 230, 1]
;type = veladd
;trigger1 = AnimElem = 7
;trigger2 = AnimElem = 9
;trigger3 = AnimElem = 11
;trigger4 = AnimElem = 13
;trigger5 = AnimElem = 15
;trigger6 = AnimElem = 17
;trigger7 = AnimElem = 19
;trigger8 = AnimElem = 21
;trigger9 = AnimElem = 23
;trigger10 = AnimElem = 25
;x= 7

[State 230, 1]
type = HitDef
trigger1 = (AnimElem = 7)||(AnimElem = 8)
trigger2 = (AnimElem = 9)||(AnimElem = 10)
trigger3 = (AnimElem = 11)||(AnimElem = 12)
trigger4 = (AnimElem = 13)||(AnimElem = 14)
trigger5 = (AnimElem = 15)||(AnimElem = 16)
trigger6 = (AnimElem = 17)||(AnimElem = 18)
trigger7 = (AnimElem = 19)||(AnimElem = 20)
trigger8 = (AnimElem = 21)||(AnimElem = 22)
trigger9 = (AnimElem = 23)||(AnimElem = 24)
trigger10 = (AnimElem = 25)||(AnimElem = 26)
attr = S, NA
damage = 50,15
animtype = Medium
getpower = 30,45
guardflag = MA
hitflag = MAF
pausetime = 4,5
sparkno=1
sparkxy = -20,-40
hitsound = s2,1
guardsound = s0,1
ground.type = High
ground.slidetime = 5
ground.hittime  = 11
ground.velocity = -3
air.velocity = -2,-3 
fall = 1

[State 230, 2]
type = PlaySnd
trigger1 = Time = 1
value = 0, 0

[State 230, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;==================================================================================

;---------------------------------------------------------------------------
;Blades Of Fury
[Statedef 1012]
type = S
movetype= A
physics = S
poweradd= 70
ctrl = 0
velset = 0
anim = 1012



[State 1012, PlaySnd]
type = PlaySnd
trigger1 = AnimElem = 6
trigger2 = AnimElem = 11
trigger3 = AnimElem = 17
trigger4 = AnimElem = 22
trigger5 = AnimElem = 26
trigger6 = AnimElem = 31
value = 0,0

[State 3000, 2]

type = HitDef
trigger1 = AnimElem = 7
;trigger2 = AnimElem = 12
;trigger3 = AnimElem = 18
;trigger4 = AnimElem = 23
;trigger5 = AnimElem = 27
attr = S, NA
damage = 40,15
animtype = Hard
poweradd= 80,15
guardflag = MA
hitflag = MAF
pausetime = 3,15
sparkno=S7000
sparkxy = -40,-27
hitsound = 5,2
guardsound = 6,0
ground.type = High
ground.slidetime = 0
ground.hittime  = 17
ground.velocity = 0
air.velocity = -2,-8 
fall = 0

[State 3000, 3]

type = HitDef
trigger1 = AnimElem = 12
attr = S, NA
damage = 30,15
animtype = Hard
poweradd= 80,20
guardflag = MA
hitflag = MAF
pausetime = 3,15
sparkno=S7001
sparkxy = -40,-65
hitsound = 5,2
guardsound = 6,0
ground.type = High
ground.slidetime = 0
ground.hittime  = 17
ground.velocity = 0
air.velocity = -2,-8
fall = 0

[State 3000, 4]

type = HitDef
trigger1 = AnimElem = 18
attr = S, NA
damage = 30,15
animtype = Hard
poweradd= 80,20
guardflag = MA
hitflag = MAF
pausetime = 3,15
sparkno=S7003
sparkxy = -45,-95
hitsound = 5,2
guardsound = 6,0
ground.type = High
ground.slidetime = 0
ground.hittime  = 17
ground.velocity = 0
air.velocity = -2,-8
fall = 0

[State 3000, 5]

type = HitDef
trigger1 = AnimElem = 23
attr = S, NA
damage = 30,15
animtype = Hard
poweradd= 80,20
guardflag = MA
hitflag = MAF
pausetime = 3,15
sparkno=S7002
sparkxy = -47,-67
hitsound = 5,2
guardsound = 6,0
ground.type = High
ground.slidetime = 0
ground.hittime  = 17
ground.velocity = 0
air.velocity = -2,-8
fall = 0

[State 3000, 6]

type = HitDef
trigger1 = AnimElem = 27
attr = S, NA
damage = 30,15
animtype = Hard
poweradd= 80,20
guardflag = MA
hitflag = MAF
pausetime = 3,15
sparkno=S7000
sparkxy = -40,-27
hitsound = 5,2
guardsound = 6,0
ground.type = High
ground.slidetime = 0
ground.hittime  = 17
ground.velocity = 0
air.velocity = -2,-8
fall = 0

[State 3000, 7]

type = HitDef
trigger1 = AnimElem = 32
attr = S, NA
damage = 40, 20
animtype = Hard
poweradd= 80,20
guardflag = MA
hitflag = MAF
pausetime = 13,15
sparkno=S7003
sparkxy = -45,-95
hitsound = 5,2
guardsound = 6,0
ground.type = High
ground.slidetime = 15
ground.hittime  = 17
ground.velocity = -6
air.velocity = -2,-8
fall = 1

[State 3000, 8]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1






