First public release
1.0
This is the current version, Everything
is set and ready to play.
Some major changes applied
to the palettes and to the sff in general, to
understand you MUST play.
Updates: (digressional order)
1.00
First public release. Completely
remade the sff file, changing all AS IT NEEDED TO BE.
Completed Everything else that was Not complete
before. There is an AI with 9 different levels to choose from. Sff file 100% complete, Air file 100% complete, Cmd file 100% complete, Cns files
100% complete, Snd 100% completed, Palettes 100%
complete
099B
Internal version. Revised Throws Brought them to perfection. Added cayenna palette. Sff file
100% complete, Air file 100% complete, Cmd file 100%
complete, Cns files 99% complete, Snd
99% completed, Palettes 80% complete
NO AI, repeat NO AI.
095B
Kill on special back ground added, offsets of
the air file completely reviewed.
Added a blinking future
which is meant to be used only for AI purposes.
090B
Fixed some goodies and brought to perfection
minor things, like the turning and crouched turning stuff B) ALSO finally fixed
the .sff File, Up to an 85% of the total!!!
080B
Implemented ALL the Missing moves and completed
the .sff file, which still needs some restyling
070B
Fixed the stage “high up in the Sky” issue, by
converting the intro’s explodes to Helpers B) took long enough, corrected the
AIR file for images with strange offsets
060B
Some bugs fixed, speeded up gill a little and
reviewed some offsets…. Get hit sounds Added!
050B
Programming -- changed the original damage
values, for people that don’t know how to play it was way to difficult to play
before, For the same reason the controls are different, if you are a pro, I
challenge you to switch the controls back to it’s original way, the cmd is still there and is named gill.cmd,
just open the .def file, the option is commented aside the actual one.
Graphics -- now, some sprites have been changed,
others have been fixed a little. The palettes are all kind of good now, some
major problems are found in the intros, I’ll be working on those for the 070B
Next release.
040B
60% completed on the overall character!!! Not
many bugs are to be found B)
030B
2 working sides…. And all the sounds are Up to
date with the moves, (no sound on get hit)
020B
Different moves for different sides, Sides which
are not implemented. ADDED almost all the hit sparks!
010B
All basic attacks of one side working with out
hit sparks